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 a service of Edward Jacobs, Ph.D. & Associates
12 Parmenter Road, Londonderry, NH 03053| Phone: 603.437.2069 | Fax: 603.437.5588 |
info@neurofeedbacknewhampshire.com

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Neurofeedback is an innovative and potentially powerful set of techniques that trains the brain to use its own resources to self-regulate . Through this non-invasive and comfortable process, the brain learns to modify its functioning by receiving feedback about its current state and being rewarded to change its state. Published studies have attested to its effectiveness with Attention-Deficit/Hyperactivity Disorder, epilepsy, learning disabilities, depression, anxiety, obsessive-compulsive disorder, chronic pain, migraine headaches, Asperger's Disorder and Autism spectrum disorders, and many other psychological problems. Although the amount and type of research varies among the different conditions for which neurofeedback is used, there is an extensive literature in professional publications and popular literature. We have been using neurofeedback for more than twenty years to treat all of the above conditions and many others. We offer several types of neurofeedback training, which enables us to tailor the treatment to the particular needs of each individual. We offer amplitude training, two-channel training, coherence training, beta-rest training, alpha-theta training and passive infra-red hemoencephalograpy (pIR HEG). We also offer quantitative EEG, or brain mapping, to help identify the areas in the cortex that are most in need of attention and to plan targeted interventions.

In neurofeedback training, the patient sits comfortably and plays a video game on a computer that is completely controlled by his or her brain.  The computer sets goals for increasing or decreasing specific frequencies of brain electrical activity, and the game progresses when those goals are met and pauses when the goals are not met.  When the game pauses, the patient's brain figures out how to increase or decrease the desired activity in order to get the game going again.  The patient is rewarded for changing his or her brain activity through seeing the game progress (visual feedback) and through hearing beeps or tones when a point is earned (auditory feedback).  Thorugh repeating this process, the brain "exercises" the patterns of electrical activity that are being reinforced through the feedback, with the goal of  being able to activate this pattern when it needs to.  We might be exercising the brain to develop patterns that improve attention, mood or sleep, or that decrease impulsivity, anxiety, anger, chronic pain or other psychological symptoms.

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